Washington, DC - People with sadistic personality traits tend to be aggressive, but only enjoy their aggressive acts if it harms their victims. According to a series of studies of over 2000 people, these actions ultimately leave sadists feeling worse than they felt before their aggressive act.
A person playing a first-person shooter video game like Halo or Unreal Tournament must make decisions quickly. That fast-paced decision-making, it turns out, boosts the player's visual skills but comes at a cost, according to new research: reducing the person's ability to inhibit impulsive behavior.
Empathy is typically seen as eliciting warmth and compassion—a generally positive state that makes people do good things to others. However, empathy may also motivate aggression on behalf of the vulnerable other. Researchers at the State University of New York at Buffalo, examined whether assessed or elicited empathy would lead to situation-specific aggression on behalf of another person, and to explore the potential role of two neurohormones in explaining a connection between empathy and aggression. The study is published in Personality and Social Psychology Bulletin.
Researchers from California State University, Long Beach, the University of Kent and the University of Missouri collaborated on a study to test whether briefly exposing participants to alcohol-related terms increases aggressive behavior. It has been well documented by previous research that the consumption of alcohol is directly linked to an increase in aggression and other behavioral extremes. But can simply seeing alcohol-related words have a similar effect on aggressive behavior?